Design Workshop

FA/YSDN 4004 3.0 Section A

Fall 2010 / Winter 2011

York University, Toronto, Ontario, CANADA

Course Director: Graham Huber

Email: ghuber@yorku.ca
Telephone: 416.668.1463

Design Workshop

YSDN 4004 6.0 2010/11 | Section  A  B  C  G  H  I  K

Virtual Mirror Lets You Try on Glasses

What next for augmented reality?

Posted by ghuber at 1:22pm

Augmented Reality

Mobile Design & Development

The entire book from O’Reilly… Online for free. 

Posted by ghuber at 5:03pm

MobileBookResources

Mobile Design & Development
The entire book from O’Reilly… Online for free. 

How To Steal Like An Artist (And 9 Other Things Nobody Told Me)

Austin Kleon, creator of Newspaper Blackout Poems, shares his advice for young creatives. 

Posted by ghuber at 9:36am

InspirationThoughts

How To Steal Like An Artist (And 9 Other Things Nobody Told Me)
Austin Kleon, creator of Newspaper Blackout Poems, shares his advice for young creatives. 

Watson Wins

The victory of machine over man was celebrated with emotion by Watson’s creators in this moving summary of the games’ significance. 

Posted by ghuber at 9:59am

Technology

Exit Big Blue, Enter Watson

Next week, IBM’s Jeopardy playing computer will go head to head with the human Jeopardy champion to test the limits of natural language processing and open question answering. 

Read the full interview with Watson’s creators

Posted by ghuber at 10:42am

TechnologyNatural Language ProcessingIBM

Gamestorming

The future of work is not about dull routine… it’s about being more human.

Gamestorming is a set of best practices compiled from the world’s most innovative people and companies, condensed into a lightweight, low-tech toolkit that applies tools and rules to the problems of collaboration and teamwork. 

The approach is a mashup of game principles, game mechanics and work. It’s a set of methods for inventors, explorers, and change agents. A practice made of people, paper and passion.

It’s for people who want to design the future, to change the world, to make, create and innovate. 

Posted by ghuber at 5:43pm

Design Process

Crystal balling from TechCrunch on what we can expect from 2011.

So here we are in a new decade, and the technologies that are now available to us continue to engage (and enthrall) in fascinating ways. The rise and collision of several trends—social, mobile, touch computing, geo, cloud—keep spitting out new products and technologies which keep propelling us forward

Posted by ghuber at 6:42am

TechnologyWebTrendsFuture

The Emotional Computer

When people talk to each other, we gauge much of how the other person feels by their facial expression and/or from how something is said. We pick up emotions from tone of voice and facial expressions that allow us to decide how best to continue our conversations – to empathize with sadness, share happiness, or react to anger or frustration. People even express themselves in this way when interacting with machines, but the devices don’t seem capable of reacting to how a person feels.

Team leader Professor Peter Robinson challenged his team from the Rainbow Graphics and Interaction Research Group to build a system that could “understand not just what I’m saying, but how I’m saying it.”

Posted by ghuber at 11:00am

TechnologyEmotional Computing

IBM’s Annual List of Five Innovations Set to Change Our Lives in the Next Five Years

What’s your verdict? Is this list spot on or way off?

Posted by ghuber at 9:51am

FutureTechnology

IBM’s Annual List of Five Innovations Set to Change Our Lives in the Next Five Years
What’s your verdict? Is this list spot on or way off?

What’s the Price of Everything?

Great trailer for the upcoming book, “The Price of Everything?”. 

Posted by ghuber at 11:18am

MetaIdeas

We Make Things

A very inspiring documentary on the human need to make things, by York University’s own Ryan Varga. 

Posted by ghuber at 10:44am

DocumentaryFilmInspiration

360° Video

Using the same technology as Google’s Street View, video can be shot in 360 degrees. 

Posted by ghuber at 10:27am

VideoMotionTechnology

360° Video
Using the same technology as Google’s Street View, video can be shot in 360 degrees. 

The Three Little Pigs and the Secrets of a Popup Book

iPad books haven’t been this innovative since Alice in Wonderland

Posted by ghuber at 2:53pm

iPadApp

How L.A. Noire Conquered The Uncanny Valley With A Tech Called MotionScan

The “uncanny valley” describes the perception gap between a human-like impression and an actual human. To cross the uncanny valley, a simulation must match the impossibly subtle nuances of detail in a real human beyond perception. 

“We’re trying something new that’s never been done. We’re not just releasing a game – everybody looks at this who hasn’t seen it in person, even from the screenshots you look at it and go, ‘Oh, it’s GTA with Fedoras on’. But the reality is that it’s a whole new different concept, it’s a whole new way of looking at interactive entertainment. I think we’re starting to blur the lines between a television program and a video game.”

Posted by ghuber at 12:22pm

FutureTechnologyMotion Graphics

Introducing Word Lens

Word Lens instantly translates printed words from one language to another using the video camera on your iPhone. No network delay, no roaming fees, and no reception problems.

Word Lens is a dictionary — evolved. It looks up words for you, and shows them in context. You can use Word Lens on your vacations to translate restaurant menus, street signs, and other things that have clearly printed words.

Word Lens has its limits. Sometimes the translation will be hard to understand, but it usually gets the point across. If a translation fails, there is a way to manually look up words by typing them in. Word Lens does not read very stylized fonts, handwriting, or cursive.

Posted by ghuber at 11:22am

FutureAugmented RealityProductiPhoneApp