Virtual Mirror Lets You Try on Glasses
What next for augmented reality?
What next for augmented reality?
The entire book from O’Reilly… Online for free.
Austin Kleon, creator of Newspaper Blackout Poems, shares his advice for young creatives.
The victory of machine over man was celebrated with emotion by Watson’s creators in this moving summary of the games’ significance.
Next week, IBM’s Jeopardy playing computer will go head to head with the human Jeopardy champion to test the limits of natural language processing and open question answering.
The future of work is not about dull routine… it’s about being more human.
Gamestorming is a set of best practices compiled from the world’s most innovative people and companies, condensed into a lightweight, low-tech toolkit that applies tools and rules to the problems of collaboration and teamwork.
The approach is a mashup of game principles, game mechanics and work. It’s a set of methods for inventors, explorers, and change agents. A practice made of people, paper and passion.
It’s for people who want to design the future, to change the world, to make, create and innovate.
Crystal balling from TechCrunch on what we can expect from 2011.
So here we are in a new decade, and the technologies that are now available to us continue to engage (and enthrall) in fascinating ways. The rise and collision of several trends—social, mobile, touch computing, geo, cloud—keep spitting out new products and technologies which keep propelling us forward
When people talk to each other, we gauge much of how the other person feels by their facial expression and/or from how something is said. We pick up emotions from tone of voice and facial expressions that allow us to decide how best to continue our conversations – to empathize with sadness, share happiness, or react to anger or frustration. People even express themselves in this way when interacting with machines, but the devices don’t seem capable of reacting to how a person feels.
Team leader Professor Peter Robinson challenged his team from the Rainbow Graphics and Interaction Research Group to build a system that could “understand not just what I’m saying, but how I’m saying it.”
What’s your verdict? Is this list spot on or way off?
Great trailer for the upcoming book, “The Price of Everything?”.
A very inspiring documentary on the human need to make things, by York University’s own Ryan Varga.
Using the same technology as Google’s Street View, video can be shot in 360 degrees.
iPad books haven’t been this innovative since Alice in Wonderland.
The “uncanny valley” describes the perception gap between a human-like impression and an actual human. To cross the uncanny valley, a simulation must match the impossibly subtle nuances of detail in a real human beyond perception.
“We’re trying something new that’s never been done. We’re not just releasing a game – everybody looks at this who hasn’t seen it in person, even from the screenshots you look at it and go, ‘Oh, it’s GTA with Fedoras on’. But the reality is that it’s a whole new different concept, it’s a whole new way of looking at interactive entertainment. I think we’re starting to blur the lines between a television program and a video game.”
Word Lens instantly translates printed words from one language to another using the video camera on your iPhone. No network delay, no roaming fees, and no reception problems.
Word Lens is a dictionary — evolved. It looks up words for you, and shows them in context. You can use Word Lens on your vacations to translate restaurant menus, street signs, and other things that have clearly printed words.
Word Lens has its limits. Sometimes the translation will be hard to understand, but it usually gets the point across. If a translation fails, there is a way to manually look up words by typing them in. Word Lens does not read very stylized fonts, handwriting, or cursive.
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