May 2011
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April 2011
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February 2011
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January 2011
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Seven Technologies That Will Rock 2011 →
Crystal balling from TechCrunch on what we can expect from 2011.
So here we are in a new decade, and the technologies that are now available to us continue to engage (and enthrall) in fascinating ways. The rise and collision of several trends—social, mobile, touch computing, geo, cloud—keep spitting out new products and technologies which keep propelling us forward
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December 2010
14 posts
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We Make Things
A very inspiring documentary on the human need to make things, by York University’s own Ryan Varga.
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Futuristic Concept Camera Captures Entire Perspectives at Once
This camera doesn’t exist yet. But… it could. And… probably will. Very soon.
It’s always fun thinking about what photography will be like in the future, and the direction camera technology will go. What’s even cooler is seeing these ideas turned into concept drawings or videos. The Capture180 is a concept camera by...
33 Major Fail Tales From Startups That Died →
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Top Ten Wireless Predictions 2011
Research company Juniper has drawn up a list of predictions for the mobile and wireless industry for 2011 and they portray humanity hurtling headlong towards a mobile-centric lifestyle. Juniper sees 2011 as a year where we’ll see increasing use of Augmented Reality, the first Cloud-Based Operating Systems, Mobile Banking becomes a must, the beginning of the demise of the credit card, the...
November 2010
20 posts
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“Readers on the web want a quieter, less hectic news experience with a clear beginning and end and a vetted choice of news,” says Pontus Schultz of Bonnier R&D. “We’ve listened to how readers prefer getting their news. They expect an innovative experience that uses the format’s possibilities fully, not just a PDF of the newspaper or another window to the online version.”
In December 2009,...
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Global Mobile Statistics, 2010 →
The essential compendium of need-to-know statistics – global mobile subscribers, 3G, mobile Web, mobile advertising, mobile apps, consumer mobile behavior, SMS, m-commerce, m-banking, handset share and much more. Beware of media hype and mobile myth – put your mobile strategy on a sound footing with the latest research from credible independent experts.
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Hamster Burial Kits & 998 Other Business Ideas →
Yes, all 999 ideas are listed.
Ideas are a dime a dozen. The money is in the execution.
Need proof? For Seth Godin’s Alternative MBA program, this week the nine of us came up with 111 business ideas each. But ideas are only valuable when someone (like you) makes something happen.
Moral?
Quantity over quality, for the first stage of ideation.
Don’t get too attached to a single...
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We never start with this nice-looking picture of our vision, of how something...
– Studio 7.5, on prototyping the simplest solution.
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Thoughts on audience via Ze Frank →
Ze Frank poses the following to a range of heavy-hitting creatives like Imogen Heap and Ben Stiller:
“When you make things with an audience in mind, do you have internal representations of that audience to help guide you in the process? Are you in dialogue with a cast of proto-audience members that somehow represent different facets of your perceived audience? Are there little homunculi...
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I say make it as quickly and faithfully as possible. ‘Quickly’ and ‘faithfully’...
– Ze Frank on Imaginary Audiences
What I was finding was that there was an opportunity for me to explore this creative process that normally all happens internally, in a different way where you release work, and then you allow the frameworks that emerge from the way people respond to the work as some...
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The only time an artist should edit is right before they start sharing the work...
– Moby on the creative process behind Wait for Me.
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Five Beliefs that Inhibit Good Design
Read the full Harvard Business Review article for complete examples.
1. Quality is more important than design in business.
There’s a persistent belief in a trade-off between style and substance. In reality, design is a way of conveying quality.
What’s true in the lives of individuals applies to companies as well—when you’re exhausted, overwhelmed or confused about what to do...
October 2010
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Designer's Lie. And that's ok.
Brilliant little article from Clearleft’s Cennydd Bowles:
And then, of course, you ask us how we work. We respond with confidence, bold Helvetica outlining our design process: research, ideas, prototyping, testing, iteration. We hope you approve of our rigor, and perhaps even believe it ourselves.
But the project is always more fluid. We splash between the phases, unable to separate ideas...
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Design IS Thinking
So many design articles today seem content to throw the intuitive core of design under the train of its more rational self. They imply, by varying degrees that design fits neatly into two camps: aesthetic pursuit and intellectual analysis. Just as prevalent are the pieces that chastise design for purporting to own creativity. From where this perception arose—I have no clue. Perhaps it’s the...
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Gamification →
What is the real game, then?
‘Gamification’, the internet will tell you, is the future. It’s coming soon to your bank, your gym, your job, your government and your gynaecologist. All human activity will be gamified, we are promised, because gamifying guarantees a whole bunch of other buzz-words like Immersion! and Emotional Engagement! and Socialised Monestisation! You’ll be able to tell when...
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