How L.A. Noire Conquered The Uncanny Valley With A Tech Called MotionScan
The “uncanny valley” describes the perception gap between a human-like impression and an actual human. To cross the uncanny valley, a simulation must match the impossibly subtle nuances of detail in a real human beyond perception.
“We’re trying something new that’s never been done. We’re not just releasing a game – everybody looks at this who hasn’t seen it in person, even from the screenshots you look at it and go, ‘Oh, it’s GTA with Fedoras on’. But the reality is that it’s a whole new different concept, it’s a whole new way of looking at interactive entertainment. I think we’re starting to blur the lines between a television program and a video game.”
|#