Design Workshop

FA/YSDN 4004 3.0 Section A

Fall 2010 / Winter 2011

York University, Toronto, Ontario, CANADA

Course Director: Graham Huber

Email: ghuber@yorku.ca
Telephone: 416.668.1463

Design Workshop

YSDN 4004 6.0 2010/11 | Section  A  B  C  G  H  I  K

How To Steal Like An Artist (And 9 Other Things Nobody Told Me)

Austin Kleon, creator of Newspaper Blackout Poems, shares his advice for young creatives. 

Posted by ghuber at 9:36am

InspirationThoughts

How To Steal Like An Artist (And 9 Other Things Nobody Told Me)
Austin Kleon, creator of Newspaper Blackout Poems, shares his advice for young creatives. 

We Make Things

A very inspiring documentary on the human need to make things, by York University’s own Ryan Varga. 

Posted by ghuber at 10:44am

DocumentaryFilmInspiration

The only time an artist should edit is right before they start sharing the work with other people. The creative process should be exuberant and non-judgmental.

Visualizing.org

Making sense of complex issues through data and design.

Posted by ghuber at 2:30pm

VisualizationDesignInspiration

Visualizing.org
Making sense of complex issues through data and design.

Posted by ghuber at 11:04am

QuoteInspirationManagement

The pertinent question is not how to do things right, but how to find the right things to do, and to concentrate resources and efforts on them

Explains itself, really.

(Source: wordboner)

Posted by ghuber at 9:40pm

InspirationQuote

Explains itself, really.

1. Thoughts Become Things

“A man is what he thinks about all day long.”

2. The Compensation Principle

“It is one of the most beautiful compensations of this life that no man can sincerely try to help another without helping himself.”

3. Action Trumps Theorizing

“An ounce of action is worth a ton of theory.”

Action always trumps inaction, get in motion, have some failures, and it time, success will be yours.

4. Build Something Better

“Build a better mousetrap and the world will beat a path to your door.”

“Doing well is the result of doing good. That’s what capitalism is all about.”

5. Keep Good Friends

“It is one of the blessings of old friends that you can afford to be stupid with them.”

6. Raise the Bar

“Unless you try to do something beyond what you have already mastered, you will never grow.”

7. Start Small

“The creation of a thousand forests is in one acorn.”

Posted by ghuber at 11:11am

InspirationIdeasPersonal Development

Connected Devices of the Future

A great roundup of photos and videos demonstrating concepts for future screen technologies. 

Embed has been disabled. Click through to see the videos. 

Working with manufacturer Freescale Semiconductor, Zoticus design has put together a series of video clips describing future-foward scenarios of how intelligent devices with access to passively-collected data might communicate with each other.

Posted by ghuber at 8:33pm

FutureIdeasDevicesNUITechnologyInspiration

Making Future Magic: iPad Light Painting

Amazing and brilliantly innovative use of an iPad to generate 3D light paintings, using a new technological twist on an age-old slow-exposure photographic technique. 

Posted by ghuber at 8:29pm

iPadDesignVideoInspirationInnovationTechnique

Dieter Rams vs Apple

Dieter Rams vs Apple

When you look at the Braun products by Dieter Rams—many of them at New York’s MoMA—and compare them to Ive’s work at Apple, you can clearly see the similarities in their philosophies way beyond the sparse use of color, the selection of materials and how the products are shaped around the function with no artificial design, keeping the design “honest.”

This passion for “simplicity” and “honest design” that is always declared by Ive whenever he’s interviewed or appears in a promo video, is at the core of Dieter Rams’ 10 principles for good design:

  • Good design is innovative.
  • Good design makes a product useful.
  • Good design is aesthetic.
  • Good design helps us to understand a product.
  • Good design is unobtrusive.
  • Good design is honest.
  • Good design is durable.
  • Good design is consequent to the last detail.
  • Good design is concerned with the environment.
  • Good design is as little design as possible.

Posted by ghuber at 3:59pm

DesignIndustrial DesignTheoryHistoryInspiration

Step Up Your Game

Chris Anderson’s inspiring talk on how Internet video is literally changing the world.

The idea is one of those big ones, a simple one that will stick with you for a long time… Online video radically changes the reach and speed of the improvement cycle. Things like dance, snowboarding and TED talks keep getting better, and faster, because artists see the best and improve on it. Even more than that, it requires you to top what’s out there, or you’ll be ignored.

Better Crowdsourcing, Seth Godin

Posted by ghuber at 2:46pm

VideoInspirationFuture

You Call That Passion?

Wildlife photographer Greg du Toit was so determined to capture the perfect image of wild lions drinking he sat submerged in their watering hole for three months.

What did it take?

I think this really says it all: 

‘The worm was actually visible under the skin of my foot and would move at night. It became a game to find the worm in my foot each morning.’

I didn’t even know you could catch malaria more than once.

‘There were times when I was shaking with so much with fear I had to stop what I was doing and breathe to get myself calm. 

‘I had to get the camera steady so I could get the pictures I had waited so long for,’ he said.

Posted by ghuber at 7:31pm

InspirationPhotography

You Call That Passion?
Wildlife photographer Greg du Toit was so determined to capture the perfect image of wild lions drinking he sat submerged in their watering hole for three months.
What did it take?
I think this really says it all: 

‘The worm was actually visible under the skin of my foot and would move at night. It became a game to find the worm in my foot each morning.’

I didn’t even know you could catch malaria more than once.

‘There were times when I was shaking with so much with fear I had to stop what I was doing and breathe to get myself calm. 
‘I had to get the camera steady so I could get the pictures I had waited so long for,’ he said.

Just a great resource of old book covers, curated by Alexander S. Budnitz. 

Posted by ghuber at 10:01am

InspirationBook CoversDesignVintage